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Timasaurus007

90 Game Reviews

17 w/ Responses

I enjoyed it and the ending had a great twist.

I only disliked that you could only shoot civi's in the head, you should've added a feature that you can 'accidently' shoot 'em in the legs or chest, that would of been entertaining

Horrible attempt.

Clearly no effort was put into the project.

Sprites are horribly designed, copied backround, completly un-original and no AI whatsoever.

Perhaps try something easier next time, like a platformer.

If you die, the music overlaps, meaning you die more then three times which is inevitable, the music becomes the biggest f***ing nuisance this game delivers AND there is no mute button.

Horrible attempt.

Clearly no effort was put into the project.

Sprites are horribly designed, copied backround, completly un-original and no AI whatsoever.

Perhaps try something easier next time, like a platformer.

Poor compared to your past stick-click games, your past ones were short and sweet, the outcomes were somewhat obvious, but not too much, which I preferred, this version was horrible, some of the area you had to click were minuscule, I mean the one with where you have to throw the canister at the enemy and the area of clicking available is extremely small, a bunch of idiotic implementations...

I really think you should try a new style, also, the whole survivor V soldier thing is getting old. Perhaps try a ninja approach, perhaps, or western, just change it.

Hmm, I suggest perhaps making it a bit more... Slick, make the bodies more realistic and edgy, kind of thing.

The entire thing wasn't very entertaining, it was quick and looked like it was done in about three hours. Perhaps add twists, that could spice up the deaths.

remi-su responds:

ok! ^^
take this into account

Fun concept, but I felt it was a bit buggy damage wise, nevertheless, it was greatly made, I just am sick of the Tower Defence genre now :P

I don't mean to be bias, it just doesn't appear to be original to me, besides the fact that the princess is the villain instead of the victim, that delivered a great, original taste.

Over all Game: 4/5 (8/10)
Personal preference: 3.5/5 (7/10)
Originality (3/5) (6/10) The storyline twist took it up by two.

Good base mechanic, but needs working on.

The base mechanic is basically Tetris, but with a storyline and the aim is to go higher instead of attempting to keep it down.

You could make a good game out of it and adding in a storyline or a mission select screen where every mission requires you to get to a higher point.

The music was repetitive and had nothing to do with Christmas and SFX were bare, perhaps when a present hits another present a knocking sound plays

I havn't run into any bugs which is a +.

Solid Mechanic - 3/5
Music and SFX 1/5
Design 3/5

The game is okay, overall, but it definitely needs improvement

I liked the concept and idea, but ended way to quickly.

The msgs that pop up went to quickly and didn't give you a chance to read 'em, you should've matched the controls so when you press 'W', it goes to the next msg or ends the msg script.

The graphics wern't that bad, but the words in red in some parts of the game looked horrible, if you want to give a mental feel, make the atmousphere moody and not bright and cheery.

The game was way to short, the game only seemed like a intro, you should've expanded more, it would've made the game more interesting.

Overall, great concept and idea, but poor delivery and also un-finished game.

Age 24, Male

Victoria, Australia

Joined on 7/18/12

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