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Timasaurus007

90 Game Reviews

17 w/ Responses

Not very good, but good attempt.

Only the W key (Which goes with the direction of the reticle) and the LB works, which is very bad, add a A,S and D key also to the movement system.( 0/10)

Poor sound effects and boring music also drag the rating down, perhaps go on a free site and get some scary zombie effects. (0.5/10)

Weapons are EXTREMELY boring and un-satisfying, they should have a kick and perhaps send the player back if the weapon has enough recoil, also replace the dots with actual bullets, copy and paste it from a non-copyrighted website or image, just don't be lazy. (0.5/5)

I do live the large area, not many games of this flash genre have big areas that spread, they're usually locked to one screen, this is great and allows for more evasive choices. (+1)

Overall, this game is in bad shape, but has a lot of potential, the seeds are there, you have now got to let 'em grow

I have encountered two bugs, one is when you die, if you click play again and proceed to restart, when you click 'Begin' or whatever the option is, it comes up with the scoreboard for the second time and it gives you a score of 0, like you were Insta-killed. I also found that the 'Next Wave' button doesn't work. (Bugs drag the rating down, depending on the bug(s) severity)

Suggestions & Idea's:

Survivor Mode: In this mode, you are a survivor, you must survive against the zombies, you start at area, perhaps your house/safehouse, ETC, you must find food, water and ammunition, make the areas bigger with enterable houses and areas, make the areas go on for awhile, I suggest making it huge, with zombie spawns, perhaps also add survivors, that you can talk to and either raid or persuade them to join you or give you resources. Perhaps add vehicles too, like cars or motorcycles, that you need fuel and parts for *cough, cough* DayZ :P

This idea is the best one, since it is completly original and has never been done before on NG... I don't think :P

Enterable areas - Even though the areas are quite big, perhaps make that you can enter other neighbouring areas, maybe not in the levels, but perhaps in a story mode or the Survival mode suggestion I made before.

Better AI - Simple, make the AI better, improve the pathing, watch a few tuts and you should be good. Also, maybe make a Survivor AI too, where they also have weapons and you can talk to them.

Zombie Originality/Abilities - I suggest adding in Zombie abilities or moves, of course you'd need to code in that the zombies would use 'em. I suggest adding a knock back ability for larger zombies, so they can knock you back and perhaps onto the ground, (OPTIONAL) then you would have a chance to be stunned for a short duration.

I also suggest you add in a zombie pounces on you, I apologise if I used the term 'pounced' incorrectly, but I assume you understand, then the zombie would start eating you, reducing your health and you would repeatedly have to press a button, space I suggest, to get him/her off.

You probably won't add this in, since you are new, but if you're up to the challenge, then I dare you :P

That is all I got, I hope you do good with the game and I wish you good luck. PLEASE msg me if you do make any big updates to this game.

I enjoyed it and the ending had a great twist.

I only disliked that you could only shoot civi's in the head, you should've added a feature that you can 'accidently' shoot 'em in the legs or chest, that would of been entertaining

Horrible attempt.

Clearly no effort was put into the project.

Sprites are horribly designed, copied backround, completly un-original and no AI whatsoever.

Perhaps try something easier next time, like a platformer.

If you die, the music overlaps, meaning you die more then three times which is inevitable, the music becomes the biggest f***ing nuisance this game delivers AND there is no mute button.

Horrible attempt.

Clearly no effort was put into the project.

Sprites are horribly designed, copied backround, completly un-original and no AI whatsoever.

Perhaps try something easier next time, like a platformer.

Poor compared to your past stick-click games, your past ones were short and sweet, the outcomes were somewhat obvious, but not too much, which I preferred, this version was horrible, some of the area you had to click were minuscule, I mean the one with where you have to throw the canister at the enemy and the area of clicking available is extremely small, a bunch of idiotic implementations...

I really think you should try a new style, also, the whole survivor V soldier thing is getting old. Perhaps try a ninja approach, perhaps, or western, just change it.

Hmm, I suggest perhaps making it a bit more... Slick, make the bodies more realistic and edgy, kind of thing.

The entire thing wasn't very entertaining, it was quick and looked like it was done in about three hours. Perhaps add twists, that could spice up the deaths.

remi-su responds:

ok! ^^
take this into account

Fun concept, but I felt it was a bit buggy damage wise, nevertheless, it was greatly made, I just am sick of the Tower Defence genre now :P

I don't mean to be bias, it just doesn't appear to be original to me, besides the fact that the princess is the villain instead of the victim, that delivered a great, original taste.

Over all Game: 4/5 (8/10)
Personal preference: 3.5/5 (7/10)
Originality (3/5) (6/10) The storyline twist took it up by two.

Good base mechanic, but needs working on.

The base mechanic is basically Tetris, but with a storyline and the aim is to go higher instead of attempting to keep it down.

You could make a good game out of it and adding in a storyline or a mission select screen where every mission requires you to get to a higher point.

The music was repetitive and had nothing to do with Christmas and SFX were bare, perhaps when a present hits another present a knocking sound plays

I havn't run into any bugs which is a +.

Solid Mechanic - 3/5
Music and SFX 1/5
Design 3/5

The game is okay, overall, but it definitely needs improvement

This is a complete piece of shit, you cannot do anything besides view a few files.

The music button does not work and it's extremely lacking in content.

I am also so sick of these un-original flash games. If you're going to make one, atleast add in mini games and perhaps make a few playable games that you've made, that would make it have way more playability.

I liked the concept and idea, but ended way to quickly.

The msgs that pop up went to quickly and didn't give you a chance to read 'em, you should've matched the controls so when you press 'W', it goes to the next msg or ends the msg script.

The graphics wern't that bad, but the words in red in some parts of the game looked horrible, if you want to give a mental feel, make the atmousphere moody and not bright and cheery.

The game was way to short, the game only seemed like a intro, you should've expanded more, it would've made the game more interesting.

Overall, great concept and idea, but poor delivery and also un-finished game.

Age 24, Male

Victoria, Australia

Joined on 7/18/12

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