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Timasaurus007

90 Game Reviews

17 w/ Responses

I'm sorry but there is not enough.

The concept is.. Not very well designed, try expanding upon this, add a storyline, add alternate ways, make more then ONE room, make alternate levels to get into, you just need to add MOAR.

The graphics could do better, make the stickman a bit thicker, just a suggestion and please make the deaths more interesting, they're very plain and boring.

Bad attempt, can do better. Please try again.

Very creative and original, I really liked the huge amount of tracks, however, I disliked the low amount of actual options you could do with the tracks, though this was a great flash and was very original.

I would've given you a four, but, since you included ParagonX9 - Chaoz Fantasy i'll give you a +0.5, obviously it's my faviourite NG song. :D

What the hell is this? How is this even classified as a game...

SoupSquad responds:

Interactivity = game

Very addicting and high amount of effort. Great work! :D

Holy crap, this is very... Advanced, I actually never knew flash games could get this thorough, nevertheless, it's a very good game in all, it seems to have a terraria-MC vibe which is very good, I played a good hour on this and had a spectacular time.

Bugs:

Block Clipping:
Sometimes i'd go through blocks, not the background ones, actual wooden planks at times, though this isn't that bad since you do not suffocate, but it can become a nuisance in certain situations.

Hit range: I don't know if this is a bug, but sometimes when I hit, in the direction of the creature, it does not hit, is there a hit/miss system? Or is the combat a WIP?

Block mis-conception:
Not really a bug, but a VERY big personal issue, for E.G, the wooden planks, the background version looks pretty much the same, so I get mixed up, I accidently made my house out of the background blocks and then discovered I can walk through the entire thing :P

Suggestions:

Multiplayer - 'Nuff said. I know you've already stated you'd implement it in the sequel, but think of this as a reminder :P

Also, incorporate a server browser and attempt to have Dedicated servers for every MC/MB genre, like Survival, PvP, Competitive Survival (Survival PvP), Creative, Friendly Survival.

Difficulty levels - Moar difficulty levels, like Lonely/Peaceful/Easy/Normal/Hard, just so it's a bit harder.

Hardcore mode - One life, if you die, you must restart from the last save or alternatively delete the world, it is up to you, the dev, to choose which way you implement this.

Originality - Although you've done a spactular job and I am very proud to have played this FLASH game that's better then bloody Castle Miner, a indie game, you should be proud, a FLASH game better then a group of INDIE devs. Wtf? :P

Back to my point, in all fairness, this is not original at all, it may be a remake/parody, but you, as a dev, need to incorporate something to the project and not use used idea's, perhaps make a secret level, easter eggs, extra minerals, extra smelting options, ETC.

Now, I have no experience with flash, besides what I've played, I've played lots of flash games, I had an old account in 2008 that I lost, from password and email loss so I made a new one and in all my flashy game witness, I have never witnessed a game this advanced, I wasn't even aware this was possible, so bravo.

Favourited, all my five stars and you've also got yourself a fan :D

Zanzlanz responds:

Thank you very much for your review and support! :D

> Block clipping - there's a new collision engine in the next update that should definitely help with that issue (if not fix it).
> Hit range - I think you have to be hitting withing a block and a half from the mob to deal damage. In some cases, the mob is outside of that range. This could be improved upon in the future.
> Block mis-conception - I understand. Honestly, I dislike the background blocks a lot, and I never really spent too much time with them. The reason is background blocks are at the same level as the foreground, so their behavior is very much the same. I'm not sure if this is something I'm going to fix, or just ignore in the future.
> Multiplayer - Not possible in this version, but like you acknowledged, it will be in Mine Blocks 2.
> Difficulty levels - that's what I was thinking, but haven't really gotten around to planning it out much.
> Hardcore mode - I thought about it... and I was caught between 'why?' and 'why not?' xD It's probably going to be a feature some time in the future :)
> Originality - There's plenty of original stuff - most of which is small - but have a look at some of the following if you wish:
>> J block (One per world, and has a future of which I cannot tell)
>> Oddstone, topaz, and ender gems
>> Set a chicken on fire, haha
>> Ender dragon armor
>> Chicken nuggets... :D
Sure, I plan to add more too ;O

Thank you, again for your support! There is much more to come! If you want to keep up to date, there is a Facebook and Twitter page for Mine Blocks :)

facebook.com/MineBlocks
twitter.com/Mine_Blocks

And just add a 2 at the end for Mine Blocks 2
:D

Very entertaining, very creative, though I feel it ended to quickly, nevertheless it was a triumphant sequel.

This is very well designed and has a simple concept, I love it :D

-0.5 Stars for basic gameplay, if you're making a sequel/patch, I suggest adding special units that only Capitals can produce later on in the game

"I got 1000 gamerscore on "The Last Airbender" Best f**&ing quote evar! :D

This game is awesome and quite outrageous, I liked how the voice acting extended to the options :D

Awesome game!

This game is fantastic, very orginal!
5/5 for main game mechanics

The introduction and plot isn't the finest, try doing something to spice it up
Average 2.5/5

The movement is... Good, not the smoothest, but very responsive.
4.5/5 for movement

Music, personally is a bit reptititive and sometimes annoying, a individual SFX and music button choice would be welcome.
2.5/5 for audio quality and choices.

Power ups are very fun and make the core of the game, the jetpack is my fav :P
Very original and fun power ups 5/5

I haven't encountered any bugs so far, besides the movement being a bit... Spazzy, at rare occasions.
Bugs impact rating depending on the bug(s) severity

Suggestions:
Endless mode - Perhaps add a mode where it keeps going higher and higher and never stops... Or stops at a extremly high point. You either start with all upgrades purchased or nothing purchased, meaning its only you, no power ups

Beast mode - Your jumps are super high, all upgrades unlocked... Also in the mode the jetpack would be very fast and agile :P

Expand on the story - Add in more of a storyline, perhaps add voice actors, do something, the storyline is very plain.

Good luck with the game, if you do make any big updates, please msg me, I would be happy to play it again :)

Alli7 responds:

Great feedback thanks!
The cutscenes were really weak, we thought of removing it, but I thought it was best to put it out there and see exactly why people didn't like it.

I'm sad that you didn't like the music =(, buy yeah good suggestion on music choice, and we are certainly implementing a individual sfx button.

I liked your mode suggestions too, we thought of a mode that would be endless and the pit stops would appear every x%, but it would take too much work in the end.

Thanks a lot!

I don't even need to state why this game is so horrid, it's already been explained in previous reviews.

This is a worse version of Thousands Suns which is also a horrible game, but atleast it had a great art and sound design.

Age 24, Male

Victoria, Australia

Joined on 7/18/12

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